﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XGE.WorldObjects
{
    public class SpriteObject : DrawableGameComponent
    {

        #region iSceneObject Members

        //void iSceneObject.Update(Microsoft.Xna.Framework.GameTime gameTime)
        //{
            
        //}

        //void iSceneObject.Draw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        //{
        //    throw new NotImplementedException();
        //}

        #endregion
    }
}
